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Memory pairs

Glade Pairs: find the foxes, owls and otters

A memory game laid out on the moss. Turn cards two at a time, match the woodland friends, and work your way up six levels to a full 6x6 board.

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Glade Pairs is a classic memory game with our woodland cast on the cards. Each card back carries a glowing toadstool pattern; turn one over with a smooth three-dimensional flip and you might find a red panda, a bee, a sugar glider, a badger or a mole hiding underneath. Each animal is painted in the same warm style as the rest of the glade, and children quickly develop firm favourites.

Turn two cards. If they match, they sparkle and stay face up. If not, they turn back and it is up to you to remember what you saw. The game counts your moves and your time, and stars are awarded by how few moves you needed compared with the number of pairs. Finish a level with a sharp memory and you will see its stars saved beside it on the level select.

How to play Glade Pairs

  1. Choose a level from the level select; the first is open, and each new one unlocks after the last.
  2. Click or tap a card to flip it, then flip a second card to see whether the two match.
  3. Matching pairs sparkle and stay face up, while mismatched cards turn back over for another try.
  4. Remember where every animal appeared so that you can pair them up in as few moves as possible.
  5. Match every pair to finish the level, see your moves, time and stars, and unlock the next grid.

Glade Pairs controls

Mouse / touchClick or tap any face-down card to flip it over.
KeyboardPointing and tapping is the heart of this one; the page’s restart button sits above the stage.

Getting better at Glade Pairs

  • Work across the grid in rows when you are exploring, so it is easier to recall where each card sat.
  • Say the animals in your head as they appear, such as fox top left, owl bottom right; it really helps.
  • When you flip a new card and already know its partner, go straight for the match before exploring.
  • Do not rush the second flip. A calm pace usually saves more moves than it costs in time.
  • On the 6x6 board the icons join the animals, so keep an eye out for teacups, acorns and lanterns too.

Six levels, from a gentle start to a full meadow

The levels grow steadily. You begin on a 3x4 grid with six pairs, move to 4x4, then 4x5 and 5x4, and on to 4x6. The last level is a 6x6 board of eighteen pairs. On a phone, the grids arrange themselves to suit a tall screen so the cards stay a comfortable size.

Levels unlock in order, and your stars for each one are saved in your browser. That makes Glade Pairs pleasant to return to: replay an early grid to collect a missing star, or carry on towards the big board when you feel sharp. The jump from twelve pairs to eighteen is a real step up, so it is worth warming up on a smaller grid first.

Why stars count moves rather than seconds

We award stars by moves compared with pairs, because memory is the skill this game is about. Your time is shown and counted, but it does not decide the stars, so a careful player is never punished for thinking.

It also makes Glade Pairs a lovely game to share. A grandparent and a grandchild can take turns on the same grid, nobody feels hurried, and the stars still tell you how well the pair of you remembered. We have watched whole families crowd round a tablet, arguing happily over where the badger was hiding.

Questions about Glade Pairs

The glade’s twelve characters: frog, fox, red panda, bee, sugar glider, otter, owl, hedgehog, mouse, squirrel, badger and mole. The 6x6 board adds six woodland icons for its extra pairs.

Complete a level and the next one unlocks. Your progress and stars are saved in your browser. Earlier levels stay open too, so you can always go back for extra stars.

Stars are based on how many moves you took compared with the number of pairs. Time is recorded so you can see it, but moves decide the stars. Take all the time you need to think.